unreal.SkeletalMaterial
¶
- class unreal.SkeletalMaterial(material_interface: MaterialInterface = Ellipsis, material_slot_name: Name = 'None', uv_channel_data: MeshUVChannelInfo = [])¶
Bases:
StructBase
Skeletal Material
C++ Source:
Module: Engine
File: SkinnedAssetCommon.h
Editor Properties: (see get_editor_property/set_editor_property)
imported_material_slot_name
(Name): [Read-Only] Imported Material Slot Name: This name should be use when we re-import a skeletal mesh so we can order the Materials array like it should bematerial_interface
(MaterialInterface): [Read-Write] Material Interfacematerial_slot_name
(Name): [Read-Write] Material Slot Name: This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology changeuv_channel_data
(MeshUVChannelInfo): [Read-Only] UVChannel Data: Data used for texture streaming relative to each UV channels.
- property material_interface: MaterialInterface¶
[Read-Write] Material Interface
- Type:
- property material_slot_name: Name¶
[Read-Write] Material Slot Name: This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology change
- Type:
(Name)
- property uv_channel_data: MeshUVChannelInfo¶
[Read-Only] UVChannel Data: Data used for texture streaming relative to each UV channels.
- Type: