unreal.SkelMeshMergeUVTransformMapping

class unreal.SkelMeshMergeUVTransformMapping(uv_transforms_per_mesh: None = [])

Bases: StructBase

Info to map all the sections about how to transform their UVs

C++ Source:

  • Module: Engine

  • File: SkeletalMeshMerge.h

Editor Properties: (see get_editor_property/set_editor_property)

  • uv_transforms_per_mesh (Array[SkelMeshMergeMeshUVTransforms]): [Read-Write] UV coordinates transform datam one entry for each Skeletal Mesh.

property uv_transforms_per_mesh: None

[Read-Write] UV coordinates transform datam one entry for each Skeletal Mesh.

Type:

(Array[SkelMeshMergeMeshUVTransforms])