unreal.SkelMeshMergeUVTransformMapping
¶
- class unreal.SkelMeshMergeUVTransformMapping(uv_transforms_per_mesh: Array[SkelMeshMergeMeshUVTransforms] = [])¶
Bases:
StructBase
Info to map all the sections about how to transform their UVs
C++ Source:
Module: Engine
File: SkeletalMeshMerge.h
Editor Properties: (see get_editor_property/set_editor_property)
uv_transforms_per_mesh
(Array[SkelMeshMergeMeshUVTransforms]): [Read-Write] UVTransforms Per Mesh: UV coordinates transform datam one entry for each Skeletal Mesh.
- property uv_transforms_per_mesh: Array[SkelMeshMergeMeshUVTransforms]¶
[Read-Write] UVTransforms Per Mesh: UV coordinates transform datam one entry for each Skeletal Mesh.
- Type: