unreal.SingleAnimationPlayData
¶
- class unreal.SingleAnimationPlayData(anim_to_play: AnimationAsset = Ellipsis, saved_looping: bool = False, saved_playing: bool = False, saved_position: float = 0.0, saved_play_rate: float = 0.0)¶
Bases:
StructBase
Single Animation Play Data
C++ Source:
Module: Engine
File: SingleAnimationPlayData.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_to_play
(AnimationAsset): [Read-Write] Anim to Play: todo: in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal meshsaved_looping
(bool): [Read-Write] Saved Looping: Default setting for looping for SequenceToPlay. This is not current state of looping.saved_play_rate
(float): [Read-Write] Saved Play Rate: Default setting for play rate of SequenceToPlay to play.saved_playing
(bool): [Read-Write] Saved Playing: Default setting for playing for SequenceToPlay. This is not current state of playing.saved_position
(float): [Read-Write] Saved Position: Default setting for position of SequenceToPlay to play.
- property anim_to_play: AnimationAsset¶
[Read-Write] Anim to Play: todo: in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh
- Type:
- property saved_looping: bool¶
[Read-Write] Saved Looping: Default setting for looping for SequenceToPlay. This is not current state of looping.
- Type:
(bool)
- property saved_play_rate: float¶
[Read-Write] Saved Play Rate: Default setting for play rate of SequenceToPlay to play.
- Type:
(float)