unreal.SingleAnimationPlayData
¶
- class unreal.SingleAnimationPlayData(anim_to_play=None, saved_looping=True, saved_playing=True, saved_position=0.0, saved_play_rate=1.0)¶
Bases:
unreal.StructBase
Single Animation Play Data
C++ Source:
Module: Engine
File: SingleAnimationPlayData.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_to_play
(AnimationAsset): [Read-Write] todo: in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal meshsaved_looping
(bool): [Read-Write] Default setting for looping for SequenceToPlay. This is not current state of looping.saved_play_rate
(float): [Read-Write] Default setting for play rate of SequenceToPlay to play.saved_playing
(bool): [Read-Write] Default setting for playing for SequenceToPlay. This is not current state of playing.saved_position
(float): [Read-Write] Default setting for position of SequenceToPlay to play.
- property anim_to_play¶
[Read-Write] todo: in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh
- Type
- property saved_looping¶
[Read-Write] Default setting for looping for SequenceToPlay. This is not current state of looping.
- Type
(bool)
- property saved_play_rate¶
[Read-Write] Default setting for play rate of SequenceToPlay to play.
- Type
(float)