unreal.SimpleWalkingMode

class unreal.SimpleWalkingMode(outer: Object | None = None, name: Name | str = 'None')

Bases: WalkingMode

Basic walking mode that implements the ground based walking

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: SimpleWalkingMode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • floor_check_policy (StaticFloorCheckPolicy): [Read-Write] Choice of behavior for floor checks while not moving.

  • gameplay_tags (GameplayTagContainer): [Read-Write] A list of gameplay tags associated with this movement mode

  • max_speed_override (float): [Read-Write] If this value is greater or equal to 0, this will override the max speed read from the common legacy shared walk settings

  • shared_settings_classes (Array[type(Class)]): [Read-Write] Settings object type that this mode depends on. May be shared with other movement modes. When the mode is added to a Mover Component, it will create a shared instance of this settings class.

  • supports_async (bool): [Read-Write] Whether this movement mode supports being part of an asynchronous movement simulation (running concurrently with the gameplay thread) Specifically for the GenerateMove and SimulationTick functions

  • transitions (Array[BaseMovementModeTransition]): [Read-Write] Transition checks for the current mode. Evaluated in order, stopping at the first successful transition check

  • turn_generator (Object): [Read-Write] Optional modular object for generating rotation towards desired orientation. If not specified, linear interpolation will be used.

generate_walk_move(start_state, delta_seconds, desired_velocity, desired_facing, current_facing, out_angular_velocity_degrees, out_velocity) -> (start_state=MoverTickStartData, out_angular_velocity_degrees=Vector, out_velocity=Vector)

Override this to make a simple walking mode

Parameters:
Returns:

start_state (MoverTickStartData):

out_angular_velocity_degrees (Vector):

out_velocity (Vector):

Return type:

tuple

property max_speed_override: float

[Read-Write] If this value is greater or equal to 0, this will override the max speed read from the common legacy shared walk settings

Type:

(float)