unreal.ShapedTextOptions
¶
- class unreal.ShapedTextOptions(text_shaping_method=TextShapingMethod.AUTO, text_flow_direction=TextFlowDirection.AUTO)¶
Bases:
unreal.StructBase
Common data for all widgets that use shaped text. Contains the common options that should be exposed for the underlying Slate widget.
C++ Source:
Module: UMG
File: TextWidgetTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
override_text_flow_direction
(bool): [Read-Write] Override Text Flow Directionoverride_text_shaping_method
(bool): [Read-Write] Override Text Shaping Methodtext_flow_direction
(TextFlowDirection): [Read-Write] Which text flow direction should the text within this widget use? (unset to use the default returned by GetDefaultTextFlowDirection)text_shaping_method
(TextShapingMethod): [Read-Write] Which text shaping method should the text within this widget use? (unset to use the default returned by GetDefaultTextShapingMethod)
- property text_flow_direction¶
[Read-Only] Which text flow direction should the text within this widget use? (unset to use the default returned by GetDefaultTextFlowDirection)
- Type
- property text_shaping_method¶
[Read-Only] Which text shaping method should the text within this widget use? (unset to use the default returned by GetDefaultTextShapingMethod)
- Type