unreal.SetByCallerFloat¶
- class unreal.SetByCallerFloat¶
Bases:
StructBaseStruct for holding SetBytCaller data
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
data_name(Name): [Read-Only] The Name the caller (code or blueprint) will use to set this magnitude by.data_tag(GameplayTag): [Read-Write]