unreal.Set

class unreal.Set(type: type)

Bases: _WrapperBase, MutableSet[_ElemType]

Type for all Unreal exposed set instances

classmethod __class_getitem__(*args)

__class_getitem__(cls, item: _ElemType) – implemented for type hinting purpose only

__copy__(self) Set[_ElemType] -- copy this Unreal set
add(self, value: _ElemType) None -- add the given value to this Unreal set if not already present
classmethod cast(cls, type: Type[_ElemType], obj: object) Set[_ElemType] -- cast the given object to this Unreal set type
clear(self) None -- remove all values from this Unreal set
copy(self) Set[_ElemType] -- copy this Unreal set
difference(self, *iterable: Iterable[_ElemType]) -> Set[_ElemType] -- return the difference between this Unreal set and the other iterables passed for comparison (ie, all values that are in this set but not the others)
difference_update(self, *iterables: Iterable[_ElemType]) -> None -- make this set the difference between this Unreal set and the other iterables passed for comparison (ie, all values that are in this set but not the others)
discard(self, value: _ElemType) None -- remove the given value from this Unreal set, or do nothing if not present
intersection(self, *iterables: Iterable[_ElemType]) -> Set[_ElemType] -- return the intersection between this Unreal set and the other iterables passed for comparison (ie, values that are common to all of the sets)
intersection_update(self, *iterables: Iterable[_ElemType]) -> None -- make this set the intersection between this Unreal set and the other iterables passed for comparison (ie, values that are common to all of the sets)
isdisjoint(self, other: Iterable[_ElemType]) bool -- return True if there is a null intersection between this Unreal set and another
issubset(self, other: Iterable[_ElemType]) bool -- return True if another set contains this Unreal set
issuperset(self, other: Iterable[_ElemType]) bool -- return True if this Unreal set contains another
pop(self) _ElemType -- remove and return an arbitrary value from this Unreal set, or raise KeyError if the set is empty
remove(self, value: _ElemType) None -- remove the given value from this Unreal set, or raise KeyError if not present
symmetric_difference(self, other: Iterable[_ElemType]) -> Set[_ElemType] -- return the symmetric difference between this Unreal set and another (ie, values that are in exactly one of the sets)
symmetric_difference_update(self, other: Iterable[_ElemType]) -> None -- make this set the symmetric difference between this Unreal set and another (ie, values that are in exactly one of the sets)
union(self, *iterables: Iterable[_ElemType]) -> Set[_ElemType] -- return the union between this Unreal set and the other iterables passed for comparison (ie, values that are in any set)
update(self, *iterables: Iterable[_ElemType]) -> None -- make this set the union between this Unreal set and the other iterables passed for comparison (ie, values that are in any set)