unreal.Set
¶
- class unreal.Set(*args, **kwargs)¶
Bases:
unreal._WrapperBase
Type for all UE4 exposed set instances
- __copy__() → Set – copy this Unreal set¶
- add(value) → None – add the given value to this Unreal set if not already present¶
- classmethod cast(type, obj) → Set – cast the given object to this Unreal set type¶
- clear() → None – remove all values from this Unreal set¶
- copy() → Set – copy this Unreal set¶
- difference(...) -> Set -- return the difference between this Unreal set and the other iterables passed for comparison (ie, all values that are in this set but not the others)¶
- difference_update(...) -> None -- make this set the difference between this Unreal set and the other iterables passed for comparison (ie, all values that are in this set but not the others)¶
- discard(value) → None – remove the given value from this Unreal set, or do nothing if not present¶
- intersection(...) -> Set -- return the intersection between this Unreal set and the other iterables passed for comparison (ie, values that are common to all of the sets)¶
- intersection_update(...) -> None -- make this set the intersection between this Unreal set and the other iterables passed for comparison (ie, values that are common to all of the sets)¶
- isdisjoint(other) → bool – return True if there is a null intersection between this Unreal set and another¶
- issubset(other) → bool – return True if another set contains this Unreal set¶
- issuperset(other) → bool – return True if this Unreal set contains another¶
- pop() → value – remove and return an arbitrary value from this Unreal set, or raise KeyError if the set is empty¶
- remove(value) → None – remove the given value from this Unreal set, or raise KeyError if not present¶
- symmetric_difference(other) -> Set -- return the symmetric difference between this Unreal set and another (ie, values that are in exactly one of the sets)¶
- symmetric_difference_update(other) -> None -- make this set the symmetric difference between this Unreal set and another (ie, values that are in exactly one of the sets)¶
- union(...) -> Set -- return the union between this Unreal set and the other iterables passed for comparison (ie, values that are in any set)¶
- update(...) -> None -- make this set the union between this Unreal set and the other iterables passed for comparison (ie, values that are in any set)¶