unreal.SequencerTrackInstanceBP

class unreal.SequencerTrackInstanceBP(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneTrackInstance

Sequencer Track Instance BP

C++ Source:

  • Plugin: CustomizableSequencerTracks

  • Module: CustomizableSequencerTracks

  • File: SequencerTrackInstanceBP.h

get_animated_object() → Object

Get Animated Object

Return type:

Object

get_input(index) → SequencerTrackInstanceInput

Get Input

Parameters:

index (int32)

Return type:

SequencerTrackInstanceInput

get_inputs() → Array[SequencerTrackInstanceInput]

Get Inputs

Return type:

Array[SequencerTrackInstanceInput]

get_num_inputs() → int32

Get Num Inputs

Return type:

int32

k2_on_begin_update_inputs() → None

K2 on Begin Update Inputs

k2_on_destroyed() → None

K2 on Destroyed

k2_on_end_update_inputs() → None

K2 on End Update Inputs

k2_on_initialize() → None

K2 on Initialize

k2_on_input_added(input) → None

K2 on Input Added

Parameters:

input (SequencerTrackInstanceInput)

k2_on_input_removed(input) → None

K2 on Input Removed

Parameters:

input (SequencerTrackInstanceInput)

k2_on_update() → None

K2 on Update