unreal.SequencerScriptingRange¶
- class unreal.SequencerScriptingRange(has_start_value: bool = False, has_end_value: bool = False, inclusive_start: int = 0, exclusive_end: int = 0)¶
Bases:
StructBaseSequencer Scripting Range
C++ Source:
Plugin: SequencerScripting
Module: SequencerScripting
File: SequencerScriptingRange.h
Editor Properties: (see get_editor_property/set_editor_property)
exclusive_end(int32): [Read-Write]has_end_value(bool): [Read-Write]has_start_value(bool): [Read-Write]inclusive_start(int32): [Read-Write]
- get_end_frame() int32¶
Get the ending frame for the specified range, if it has one. Defined as the first subsequent frame that is outside of the range.
- Return type:
int32
- get_end_seconds() float¶
Get the ending time for the specified range in seconds, if it has one. Defined as the first time that is outside of the range.
- Return type:
- get_start_frame() int32¶
Get the starting frame for the specified range, if it has one. Defined as the first valid frame that is inside the range.
- Return type:
int32
- get_start_seconds() float¶
Get the starting time for the specified range in seconds, if it has one. Defined as the first valid time that is inside the range.
- Return type:
- set_end_frame(end) None¶
Set the ending frame for the specified range. Interpreted as the first subsequent frame that is outside of the range.
- Parameters:
end (int32) –
- set_end_seconds(end) None¶
Set the ending time for the specified range in seconds. Interpreted as the first time that is outside of the range.
- Parameters:
end (float) –