unreal.SequencerQuickBindingResult

class unreal.SequencerQuickBindingResult(payload_names: None = [])

Bases: StructBase

Wrapper around result of quick binding for event track in sequencer.

C++ Source:

  • Plugin: SequencerScripting

  • Module: SequencerScriptingEditor

  • File: SequencerTools.h

Editor Properties: (see get_editor_property/set_editor_property)

  • payload_names (Array[str]): [Read-Write] Names of the payload variables of the event.

property payload_names: None

[Read-Only] Names of the payload variables of the event.

Type:

(Array[str])