unreal.SequencerQuickBindingResult
¶
- class unreal.SequencerQuickBindingResult(payload_names=[])¶
Bases:
unreal.StructBase
Wrapper around result of quick binding for event track in sequencer.
C++ Source:
Plugin: SequencerScripting
Module: SequencerScriptingEditor
File: SequencerTools.h
Editor Properties: (see get_editor_property/set_editor_property)
payload_names
(Array(str)): [Read-Write] Names of the payload variables of the event.