unreal.SequencerQuickBindingResult¶
- class unreal.SequencerQuickBindingResult(payload_names: None = [])¶
Bases:
StructBaseWrapper around result of quick binding for event track in sequencer.
C++ Source:
Plugin: SequencerScripting
Module: SequencerScriptingEditor
File: SequencerTools.h
Editor Properties: (see get_editor_property/set_editor_property)
payload_names(Array[str]): [Read-Write] Names of the payload variables of the event.