unreal.SequencerExportTask¶
- class unreal.SequencerExportTask(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AssetExportTaskContains data for a group of assets to import
C++ Source:
Module: Sequencer
File: SequencerExportTask.h
Editor Properties: (see get_editor_property/set_editor_property)
automated(bool): [Read-Write] Unattended exporterrors(Array[str]): [Read-Write] Array of error messages encountered during exporterexporter(Exporter): [Read-Write] Optional exporter, otherwise it will be determined automaticallyfilename(str): [Read-Write] File to export asignore_object_list(Array[Object]): [Read-Write] Array of objects to ignore exportingobject(Object): [Read-Write] Asset to exportoptions(Object): [Read-Write] Exporter specific optionsprompt(bool): [Read-Write] Allow dialog promptsreplace_identical(bool): [Read-Write] Replace identical filesselected(bool): [Read-Write] Export selected onlysequencer_context(Object): [Read-Write] A UWorld for LevelSequences, UUserWidget for WidgetAnimations, or AActor for Actor Sequences, etc…use_file_archive(bool): [Read-Write] Save to a file archivewrite_empty_files(bool): [Read-Write] Write even if file empty