unreal.SequencerExportTask¶
- class unreal.SequencerExportTask(outer=None, name='None')¶
Bases:
unreal.AssetExportTaskContains data for a group of assets to import
C++ Source:
Module: Sequencer
File: SequencerExportTask.h
Editor Properties: (see get_editor_property/set_editor_property)
automated(bool): [Read-Write] Automated: Unattended exporterrors(Array(str)): [Read-Write] Errors: Array of error messages encountered during exporterexporter(Exporter): [Read-Write] Exporter: Optional exporter, otherwise it will be determined automaticallyfilename(str): [Read-Write] Filename: File to export asignore_object_list(Array(Object)): [Read-Write] Ignore Object List: Array of objects to ignore exportingobject(Object): [Read-Write] Object: Asset to exportoptions(Object): [Read-Write] Options: Exporter specific optionsprompt(bool): [Read-Write] Prompt: Allow dialog promptsreplace_identical(bool): [Read-Write] Replace Identical: Replace identical filesselected(bool): [Read-Write] Selected: Export selected onlysequencer_context(Object): [Read-Write] Sequencer Context: A UWorld for LevelSequences, UUserWidget for WidgetAnimations, or AActor for Actor Sequences, etc…use_file_archive(bool): [Read-Write] Use File Archive: Save to a file archivewrite_empty_files(bool): [Read-Write] Write Empty Files: Write even if file empty