unreal.SequencerExportFBXParams¶
- class unreal.SequencerExportFBXParams(world: World = Ellipsis, sequence: LevelSequence = Ellipsis, root_sequence: LevelSequence = Ellipsis, bindings: Array[MovieSceneBindingProxy] = [], master_tracks: Array[MovieSceneTrack] = [], override_options: FbxExportOption = Ellipsis, fbx_file_name: str = '')¶
Bases:
StructBaseSequencer Export FBXParams
C++ Source:
Plugin: SequencerScripting
Module: SequencerScriptingEditor
File: SequencerTools.h
Editor Properties: (see get_editor_property/set_editor_property)
bindings(Array[MovieSceneBindingProxy]): [Read-Write] Bindingsfbx_file_name(str): [Read-Write] FBXFile Namemaster_tracks(Array[MovieSceneTrack]): [Read-Write] Master Tracksoverride_options(FbxExportOption): [Read-Write] Override Optionsroot_sequence(LevelSequence): [Read-Write] Root Sequencesequence(LevelSequence): [Read-Write] Sequenceworld(World): [Read-Write] World
- property bindings: Array[MovieSceneBindingProxy]¶
[Read-Write] Bindings
- Type:
- property master_tracks: Array[MovieSceneTrack]¶
[Read-Write] Master Tracks
- Type:
- property override_options: FbxExportOption¶
[Read-Write] Override Options
- Type:
- property root_sequence: LevelSequence¶
[Read-Write] Root Sequence
- Type:
- property sequence: LevelSequence¶
[Read-Write] Sequence
- Type: