unreal.SequencerConditionTools

class unreal.SequencerConditionTools(*args: Any, **kwargs: Any)

Bases: ToolsetDefinition

Tools for managing runtime conditions on Sequencer tracks, sections, and

track rows. Use when setting up dynamic conditions that control whether tracks or sections evaluate at runtime based on platform, gameplay state, or custom logic. Supports MovieScenePlatformCondition, MovieSceneDirectorBlueprintCondition, and MovieSceneGroupCondition types.