unreal.SequencerControlRigTools¶
- class unreal.SequencerControlRigTools(*args: Any, **kwargs: Any)¶
Bases:
ToolsetDefinition- Tools for animating with Control Rig inside Sequencer. Use when adding
Control Rig tracks to bindings, getting or setting control values (bool, float, int, position, rotator, scale, euler transform, transform), keying controls, baking animation to Control Rig, managing layered rigs and priority, masking controls per section, space switching (world, parent, control, bone), tweening and blending between keys, snapping controls to actors, mirroring poses, zeroing transforms, or managing animation layers (add, delete, duplicate, reorder, merge, collapse).