unreal.SequencerBoundObjects

class unreal.SequencerBoundObjects(binding_proxy: MovieSceneBindingProxy = Ellipsis, bound_objects: None = [])

Bases: StructBase

Sequencer Bound Objects

C++ Source:

  • Plugin: SequencerScripting

  • Module: SequencerScriptingEditor

  • File: SequencerTools.h

Editor Properties: (see get_editor_property/set_editor_property)

  • binding_proxy (MovieSceneBindingProxy): [Read-Write]

  • bound_objects (Array[Object]): [Read-Write]

property binding_proxy: MovieSceneBindingProxy

[Read-Write]

Type:

(MovieSceneBindingProxy)

property bound_objects: None

[Read-Write]

Type:

(Array[Object])