unreal.SequenceLengthChangedPayload¶
- class unreal.SequenceLengthChangedPayload(previous_length: float = 0.0, t0: float = 0.0, t1: float = 0.0, previous_number_of_frames: FrameNumber = Ellipsis, frame0: FrameNumber = Ellipsis, frame1: FrameNumber = Ellipsis)¶
Bases:
EmptyPayloadSequence Length Changed Payload
C++ Source:
Module: Engine
File: AnimDataNotifications.h
Editor Properties: (see get_editor_property/set_editor_property)
frame0(FrameNumber): [Read-Write] Frame number at which the change in frames has been madeframe1(FrameNumber): [Read-Write] Amount of frames which is inserted or removed starting at Frame0previous_length(float): [Read-Write]previous_number_of_frames(FrameNumber): [Read-Write] Previous playable number of frames for the Modelt0(float): [Read-Write]t1(float): [Read-Write]
- property frame0: FrameNumber¶
[Read-Only] Frame number at which the change in frames has been made
- Type:
- property frame1: FrameNumber¶
[Read-Only] Amount of frames which is inserted or removed starting at Frame0
- Type:
- property previous_number_of_frames: FrameNumber¶
[Read-Only] Previous playable number of frames for the Model
- Type: