unreal.SequenceLengthChangedPayload

class unreal.SequenceLengthChangedPayload(previous_length: float = 0.0, t0: float = 0.0, t1: float = 0.0, previous_number_of_frames: FrameNumber = Ellipsis, frame0: FrameNumber = Ellipsis, frame1: FrameNumber = Ellipsis)

Bases: EmptyPayload

Sequence Length Changed Payload

C++ Source:

  • Module: Engine

  • File: AnimDataNotifications.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame0 (FrameNumber): [Read-Write] Frame number at which the change in frames has been made

  • frame1 (FrameNumber): [Read-Write] Amount of frames which is inserted or removed starting at Frame0

  • previous_length (float): [Read-Write]

  • previous_number_of_frames (FrameNumber): [Read-Write] Previous playable number of frames for the Model

  • t0 (float): [Read-Write]

  • t1 (float): [Read-Write]

property frame0: FrameNumber

[Read-Only] Frame number at which the change in frames has been made

Type:

(FrameNumber)

property frame1: FrameNumber

[Read-Only] Amount of frames which is inserted or removed starting at Frame0

Type:

(FrameNumber)

property previous_length: float

[Read-Only]

Type:

(float)

property previous_number_of_frames: FrameNumber

[Read-Only] Previous playable number of frames for the Model

Type:

(FrameNumber)

property t0: float

[Read-Only]

Type:

(float)

property t1: float

[Read-Only]

Type:

(float)