unreal.SequenceLengthChangedPayload¶
- class unreal.SequenceLengthChangedPayload(previous_length: float = 0.0, t0: float = 0.0, t1: float = 0.0)¶
Bases:
EmptyPayloadSequence Length Changed Payload
C++ Source:
Module: Engine
File: AnimDataNotifications.h
Editor Properties: (see get_editor_property/set_editor_property)
previous_length(float): [Read-Write] Previous Length: Previous playable length for the Modelt0(float): [Read-Write] T0: Time at which the change in length has been madet1(float): [Read-Write] T1: Length of time which is inserted or removed starting at T0