unreal.ScreenReaderReply¶
- class unreal.ScreenReaderReply(handled: bool = False)¶
Bases:
StructBaseA struct passed around the the screen reader framework to indicate if a request has been successfully handled. Use this class to determine if a request to the screen reader user was successfully handled and provide user feedback accordingly. // TODOAccessibility:: Provide examples See: FScreenReaderUser
C++ Source:
Plugin: ScreenReader
Module: ScreenReader
File: ScreenReaderReply.h
Editor Properties: (see get_editor_property/set_editor_property)
handled(bool): [Read-Write]