unreal.ScreenReaderAnnouncementPriority¶
- class unreal.ScreenReaderAnnouncementPriority¶
Bases:
EnumBaseThe priority level associated with a screen reader announcement. The priority of an announcement could be used to determine if an announcement A could interrupt announcement B or to help order the announcements if multiple are queued.
C++ Source:
Plugin: ScreenReader
Module: ScreenReader
File: ScreenReaderAnnouncement.h
- HIGH: ScreenReaderAnnouncementPriority = Ellipsis¶
0
- LOW: ScreenReaderAnnouncementPriority = Ellipsis¶
2
- MEDIUM: ScreenReaderAnnouncementPriority = Ellipsis¶
1