unreal.ScreenReaderAnnouncementPriority

class unreal.ScreenReaderAnnouncementPriority

Bases: EnumBase

The priority level associated with a screen reader announcement. The priority of an announcement could be used to determine if an announcement A could interrupt announcement B or to help order the announcements if multiple are queued.

C++ Source:

  • Plugin: ScreenReader

  • Module: ScreenReader

  • File: ScreenReaderAnnouncement.h

HIGH: ScreenReaderAnnouncementPriority = Ellipsis

0

LOW: ScreenReaderAnnouncementPriority = Ellipsis

2

MEDIUM: ScreenReaderAnnouncementPriority = Ellipsis

1