unreal.ScreenReaderAnnouncement
¶
- class unreal.ScreenReaderAnnouncement(announcement_string: str = '', announcement_info: ScreenReaderAnnouncementInfo = Ellipsis)¶
Bases:
StructBase
A screen reader announcement represents a localized message that a user wants to speak to an end user. This class is used to request announcements to be spoken to an end user via the FScreenReaderUser class. FScreenReaderUser::RequestSpeak() for instructions on how to use the class. See: FScreenReaderUser
C++ Source:
Plugin: ScreenReader
Module: ScreenReader
File: ScreenReaderAnnouncement.h
Editor Properties: (see get_editor_property/set_editor_property)
announcement_info
(ScreenReaderAnnouncementInfo): [Read-Write] The announcement info associated with the announcement which controls how the announcement behaves when a user requests this announcement to be spoken to an end userannouncement_string
(str): [Read-Write] A localized string that represents the message to be spoken to a end user
- property announcement_info: ScreenReaderAnnouncementInfo¶
[Read-Write] The announcement info associated with the announcement which controls how the announcement behaves when a user requests this announcement to be spoken to an end user
- Type: