unreal.SceneViewExtensionIsActiveFunctor
¶
- class unreal.SceneViewExtensionIsActiveFunctor¶
Bases:
StructBase
Contains the TFunction that determines if a scene view extension should be valid in the given context given for the current frame. It also contains Guid to help identify it, given that we can’t directly compare TFunctions.
C++ Source:
Module: Engine
File: SceneViewExtensionContext.h