unreal.SceneTextureId
¶
- class unreal.SceneTextureId¶
Bases:
unreal.EnumBase
like EPassInputId but can expose more e.g. GBuffer
C++ Source:
Module: Engine
File: MaterialSceneTextureId.h
- PPI_AMBIENT_OCCLUSION¶
Ambient Occlusion, single channel
- Type
24
- PPI_ANISOTROPY¶
Material anisotropy, single channel (GBuffer)
- Type
30
- PPI_BASE_COLOR¶
Material base, RGB color (GBuffer), can be modified on read by the ShadingModel, consider StoredBasedColor
- Type
5
- PPI_CUSTOM_DEPTH¶
Scene depth, single channel, contains the linear depth of the opaque objects rendered with CustomDepth (mesh property)
- Type
13
- PPI_CUSTOM_STENCIL¶
Scene stencil, contains CustomStencil mesh property of the opaque objects rendered with CustomDepth
- Type
25
- PPI_DECAL_MASK¶
Decal Mask, single bit (was moved to stencil for better performance, not accessible at the moment)
- Type
21
- PPI_DIFFUSE_COLOR¶
Material diffuse, RGB color (computed from GBuffer)
- Type
2
- PPI_MATERIAL_AO¶
Material ambient occlusion, single channel (GBuffer)
- Type
12
- PPI_METALLIC¶
Material metallic, single channel (GBuffer)
- Type
7
- PPI_OPACITY¶
Material opacity, single channel (GBuffer)
- Type
10
- PPI_POST_PROCESS_INPUT0¶
Input #0 of this postprocess pass, usually the only one hooked up
- Type
14
- PPI_POST_PROCESS_INPUT1¶
Input #1 of this postprocess pass, usually not used
- Type
15
- PPI_POST_PROCESS_INPUT2¶
Input #2 of this postprocess pass, usually not used
- Type
16
- PPI_POST_PROCESS_INPUT3¶
Input #3 of this postprocess pass, usually not used
- Type
17
- PPI_POST_PROCESS_INPUT4¶
Input #4 of this postprocess pass, usually not used
- Type
18
- PPI_POST_PROCESS_INPUT5¶
Input #5 of this postprocess pass, usually not used
- Type
19
- PPI_POST_PROCESS_INPUT6¶
Input #6 of this postprocess pass, usually not used
- Type
20
- PPI_ROUGHNESS¶
Material roughness, single channel (GBuffer)
- Type
11
- PPI_SCENE_COLOR¶
Scene color, normal post process passes should use PostProcessInput0
- Type
0
- PPI_SCENE_DEPTH¶
Scene depth, single channel, contains the linear depth of the opaque objects
- Type
1
- PPI_SEPARATE_TRANSLUCENCY¶
Not yet supported
- Type
9
- PPI_SHADING_MODEL_COLOR¶
Shading model
- Type
22
- PPI_SHADING_MODEL_ID¶
Shading model ID
- Type
23
- PPI_SPECULAR¶
Material specular, single channel (GBuffer), can be modified on read by the ShadingModel, consider StoredSpecular
- Type
6
- PPI_SPECULAR_COLOR¶
Material specular, RGB color (computed from GBuffer)
- Type
3
- PPI_STORED_BASE_COLOR¶
Material base, RGB color (GBuffer)
- Type
26
- PPI_STORED_SPECULAR¶
Material specular, single channel (GBuffer)
- Type
27
- PPI_SUBSURFACE_COLOR¶
Material subsurface, RGB color (GBuffer, only for some ShadingModels)
- Type
4
- PPI_VELOCITY¶
Scene Velocity
- Type
28
- PPI_WORLD_NORMAL¶
Normal, RGB in -1..1 range, not normalized (GBuffer)
- Type
8
- PPI_WORLD_TANGENT¶
Tangent, RGB in -1..1 range, not normalized (GBuffer)
- Type
29