unreal.SceneStateTaskStopReason

class unreal.SceneStateTaskStopReason

Bases: EnumBase

Defines the reasons why a task has stopped

C++ Source:

  • Plugin: SceneState

  • Module: SceneState

  • File: SceneStateEnums.h

FINISHED: SceneStateTaskStopReason = Ellipsis

Task was marked as finished

Type:

1

STATE: SceneStateTaskStopReason = Ellipsis

State ended (transitioning, or end play) so it’s forcing all its Active States to stop

Type:

0