unreal.SceneStateBlueprintPropertyReference¶
- class unreal.SceneStateBlueprintPropertyReference¶
Bases:
SceneStatePropertyReferenceProperty Reference as a Blueprint Type. Usable in blueprints (e.g. tasks) and parameters
C++ Source:
Plugin: SceneState
Module: SceneStateBinding
File: SceneStateBlueprintPropertyReference.h
Editor Properties: (see get_editor_property/set_editor_property)
is_reference_to_array(bool): [Read-Write] If specified, the reference is to an TArray<RefType>reference_type(SceneStatePropertyReferenceType): [Read-Write] Specifies the type of property to referencetype_object(Object): [Read-Write] Specifies the type of property to reference together with ReferenceType, used for Enums, Structs, Objects and Classes.