unreal.SceneStateBlueprintPropertyReference

class unreal.SceneStateBlueprintPropertyReference

Bases: SceneStatePropertyReference

Property Reference as a Blueprint Type. Usable in blueprints (e.g. tasks) and parameters

C++ Source:

  • Plugin: SceneState

  • Module: SceneStateBinding

  • File: SceneStateBlueprintPropertyReference.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_reference_to_array (bool): [Read-Write] If specified, the reference is to an TArray<RefType>

  • reference_type (SceneStatePropertyReferenceType): [Read-Write] Specifies the type of property to reference

  • type_object (Object): [Read-Write] Specifies the type of property to reference together with ReferenceType, used for Enums, Structs, Objects and Classes.