unreal.SceneDepthPriorityGroup

class unreal.SceneDepthPriorityGroup

Bases: EnumBase

A priority for sorting scene elements by depth. Elements with higher priority occlude elements with lower priority, disregarding distance.

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

SDPG_FOREGROUND: SceneDepthPriorityGroup = Ellipsis

Foreground scene DPG.

Type:

1

SDPG_WORLD: SceneDepthPriorityGroup = Ellipsis

World scene DPG.

Type:

0