unreal.SceneCaptureSource
¶
- class unreal.SceneCaptureSource¶
Bases:
unreal.EnumBase
Specifies which component of the scene rendering should be output to the final render target.
C++ Source:
Module: Engine
File: EngineTypes.h
- SCS_BASE_COLOR¶
7
- SCS_DEVICE_DEPTH¶
5
- SCS_FINAL_COLOR_HDR¶
8
- SCS_FINAL_COLOR_LDR¶
2
- SCS_FINAL_TONE_CURVE_HDR¶
9
- SCS_NORMAL¶
6
- SCS_SCENE_COLOR_HDR¶
0
- SCS_SCENE_COLOR_HDR_NO_ALPHA¶
1
- SCS_SCENE_COLOR_SCENE_DEPTH¶
3
- SCS_SCENE_DEPTH¶
4