unreal.ScalableFloat
¶
- class unreal.ScalableFloat(value=0.0, curve=[None, 'None'], registry_type=['None'])¶
Bases:
unreal.StructBase
Generic numerical value in the form Value * Curve[Level]
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: ScalableFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
curve
(CurveTableRowHandle): [Read-Write] Curve that is evaluated at a specific level. If found, it is multipled by Valueregistry_type
(DataRegistryType): [Read-Write] Name of Data Registry containing curve to use. If set the RowName inside Curve is used as the item namevalue
(float): [Read-Write] Raw value, is multiplied by curve
- property curve¶
[Read-Write] Curve that is evaluated at a specific level. If found, it is multipled by Value
- Type
- property registry_type¶
[Read-Write] Name of Data Registry containing curve to use. If set the RowName inside Curve is used as the item name
- Type