unreal.RuntimeVirtualTextureTextureAddressMode
¶
- class unreal.RuntimeVirtualTextureTextureAddressMode¶
Bases:
unreal.EnumBase
Defines texture addressing behavior.
C++ Source:
Module: Engine
File: MaterialExpressionRuntimeVirtualTextureSample.h
- RVTTA_CLAMP¶
Clamp mode.
- Type
0
- RVTTA_WRAP¶
Wrap mode.
- Type
1