unreal.RuntimeVirtualTextureTextureAddressMode¶
- class unreal.RuntimeVirtualTextureTextureAddressMode¶
Bases:
EnumBaseDefines texture addressing behavior.
C++ Source:
Module: Engine
File: MaterialExpressionRuntimeVirtualTextureSample.h
- RVTTA_CLAMP: RuntimeVirtualTextureTextureAddressMode¶
Clamp mode.
- Type:
0
- RVTTA_WRAP: RuntimeVirtualTextureTextureAddressMode¶
Wrap mode.
- Type:
1