unreal.RuntimeGenerationType
¶
- class unreal.RuntimeGenerationType¶
Bases:
unreal.EnumBase
Supported options for runtime navigation data generation
C++ Source:
Module: NavigationSystem
File: NavigationData.h
- DYNAMIC¶
Fully dynamic, supports geometry changes along with navigation modifiers
- Type
2
- DYNAMIC_MODIFIERS_ONLY¶
Supports only navigation modifiers updates
- Type
1
- STATIC¶
No runtime generation, fully static navigation data
- Type
0