unreal.RootPrePullSettings¶
- class unreal.RootPrePullSettings(rotation_alpha: float = 0.0, rotation_alpha_x: float = 0.0, rotation_alpha_y: float = 0.0, rotation_alpha_z: float = 0.0, position_alpha: float = 0.0, position_alpha_x: float = 0.0, position_alpha_y: float = 0.0, position_alpha_z: float = 0.0)¶
Bases:
StructBaseRoot Pre Pull Settings
C++ Source:
Plugin: FullBodyIK
Module: PBIK
File: PBIKSolver.h
Editor Properties: (see get_editor_property/set_editor_property)
position_alpha(float): [Read-Write] Range 0-1, default is 1. Apply a large scale position offset to the entire body prior to constraint solving.position_alpha_x(float): [Read-Write] Range 0-1, default is 1. Blend contribution to position offset in the X axis in component space.position_alpha_y(float): [Read-Write] Range 0-1, default is 1. Blend contribution to position offset in the Y axis in component space.position_alpha_z(float): [Read-Write] Range 0-1, default is 1. Blend contribution to position offset in the Z axis in component space.rotation_alpha(float): [Read-Write] Range 0-1, default is 0. Apply a large scale rotation offset to the entire body prior to constraint solving.rotation_alpha_x(float): [Read-Write] Range 0-1, default is 1. Blend contribution to rotation offset in the X axis in component space.rotation_alpha_y(float): [Read-Write] Range 0-1, default is 1. Blend contribution to rotation offset in the Y axis in component space.rotation_alpha_z(float): [Read-Write] Range 0-1, default is 1. Blend contribution to rotation offset in the Z axis in component space.
- property position_alpha: float¶
[Read-Write] Range 0-1, default is 1. Apply a large scale position offset to the entire body prior to constraint solving.
- Type:
(float)
- property position_alpha_x: float¶
[Read-Write] Range 0-1, default is 1. Blend contribution to position offset in the X axis in component space.
- Type:
(float)
- property position_alpha_y: float¶
[Read-Write] Range 0-1, default is 1. Blend contribution to position offset in the Y axis in component space.
- Type:
(float)
- property position_alpha_z: float¶
[Read-Write] Range 0-1, default is 1. Blend contribution to position offset in the Z axis in component space.
- Type:
(float)
- property rotation_alpha: float¶
[Read-Write] Range 0-1, default is 0. Apply a large scale rotation offset to the entire body prior to constraint solving.
- Type:
(float)
- property rotation_alpha_x: float¶
[Read-Write] Range 0-1, default is 1. Blend contribution to rotation offset in the X axis in component space.
- Type:
(float)