unreal.RootPrePullSettings

class unreal.RootPrePullSettings(rotation_alpha: float = 0.0, rotation_alpha_x: float = 0.0, rotation_alpha_y: float = 0.0, rotation_alpha_z: float = 0.0, position_alpha: float = 0.0, position_alpha_x: float = 0.0, position_alpha_y: float = 0.0, position_alpha_z: float = 0.0)

Bases: StructBase

Root Pre Pull Settings

C++ Source:

  • Plugin: FullBodyIK

  • Module: PBIK

  • File: PBIKSolver.h

Editor Properties: (see get_editor_property/set_editor_property)

  • position_alpha (float): [Read-Write] Range 0-1, default is 1. Apply a large scale position offset to the entire body prior to constraint solving.

  • position_alpha_x (float): [Read-Write] Range 0-1, default is 1. Blend contribution to position offset in the X axis in component space.

  • position_alpha_y (float): [Read-Write] Range 0-1, default is 1. Blend contribution to position offset in the Y axis in component space.

  • position_alpha_z (float): [Read-Write] Range 0-1, default is 1. Blend contribution to position offset in the Z axis in component space.

  • rotation_alpha (float): [Read-Write] Range 0-1, default is 0. Apply a large scale rotation offset to the entire body prior to constraint solving.

  • rotation_alpha_x (float): [Read-Write] Range 0-1, default is 1. Blend contribution to rotation offset in the X axis in component space.

  • rotation_alpha_y (float): [Read-Write] Range 0-1, default is 1. Blend contribution to rotation offset in the Y axis in component space.

  • rotation_alpha_z (float): [Read-Write] Range 0-1, default is 1. Blend contribution to rotation offset in the Z axis in component space.

property position_alpha: float

[Read-Write] Range 0-1, default is 1. Apply a large scale position offset to the entire body prior to constraint solving.

Type:

(float)

property position_alpha_x: float

[Read-Write] Range 0-1, default is 1. Blend contribution to position offset in the X axis in component space.

Type:

(float)

property position_alpha_y: float

[Read-Write] Range 0-1, default is 1. Blend contribution to position offset in the Y axis in component space.

Type:

(float)

property position_alpha_z: float

[Read-Write] Range 0-1, default is 1. Blend contribution to position offset in the Z axis in component space.

Type:

(float)

property rotation_alpha: float

[Read-Write] Range 0-1, default is 0. Apply a large scale rotation offset to the entire body prior to constraint solving.

Type:

(float)

property rotation_alpha_x: float

[Read-Write] Range 0-1, default is 1. Blend contribution to rotation offset in the X axis in component space.

Type:

(float)

property rotation_alpha_y: float

[Read-Write] Range 0-1, default is 1. Blend contribution to rotation offset in the Y axis in component space.

Type:

(float)

property rotation_alpha_z: float

[Read-Write] Range 0-1, default is 1. Blend contribution to rotation offset in the Z axis in component space.

Type:

(float)