unreal.RootMotionRootLock

class unreal.RootMotionRootLock

Bases: EnumBase

Root Bone Lock options when extracting Root Motion.

C++ Source:

  • Module: Engine

  • File: AnimEnums.h

ANIM_FIRST_FRAME: RootMotionRootLock

Use root bone position on first frame of animation.

Type:

1

REF_POSE: RootMotionRootLock

Use reference pose root bone position.

Type:

0

ZERO: RootMotionRootLock

FTransform::Identity.

Type:

2