unreal.RootMotionRootLock
¶
- class unreal.RootMotionRootLock¶
Bases:
EnumBase
Root Bone Lock options when extracting Root Motion.
C++ Source:
Module: Engine
File: AnimEnums.h
- ANIM_FIRST_FRAME: RootMotionRootLock¶
Use root bone position on first frame of animation.
- Type:
1
- REF_POSE: RootMotionRootLock¶
Use reference pose root bone position.
- Type:
0
- ZERO: RootMotionRootLock¶
FTransform::Identity.
- Type:
2