unreal.RootMotionRootLock
¶
- class unreal.RootMotionRootLock¶
Bases:
unreal.EnumBase
Root Bone Lock options when extracting Root Motion.
C++ Source:
Module: Engine
File: AnimEnums.h
- ANIM_FIRST_FRAME¶
Use root bone position on first frame of animation.
- Type
1
- REF_POSE¶
Use reference pose root bone position.
- Type
0
- ZERO¶
FTransform::Identity.
- Type
2