unreal.RootMotionModifier

class unreal.RootMotionModifier(outer=None, name='None')

Bases: unreal.Object

URootMotionModifier

C++ Source:

  • Plugin: MotionWarping

  • Module: MotionWarping

  • File: RootMotionModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actual_start_time (float): [Read-Write] Actual Start Time: Actual playback time when the modifier becomes active

  • animation (AnimSequenceBase): [Read-Write] Animation: Source of the root motion we are warping

  • current_position (float): [Read-Write] Current Position: Current playback time of the animation

  • end_time (float): [Read-Write] End Time: End time of the warping window

  • local_space (bool): [Read-Write] In Local Space: Whether this modifier runs before the extracted root motion is converted to world space or after

  • previous_position (float): [Read-Write] Previous Position: Previous playback time of the animation

  • start_time (float): [Read-Write] Start Time: Start time of the warping window

  • start_transform (Transform): [Read-Write] Start Transform: Character owner transform at the time this modifier becomes active

  • weight (float): [Read-Write] Weight: Current blend weight of the animation

property actual_start_time

[Read-Only] Actual Start Time: Actual playback time when the modifier becomes active

Type

(float)

property animation

[Read-Only] Animation: Source of the root motion we are warping

Type

(AnimSequenceBase)

property current_position

[Read-Only] Current Position: Current playback time of the animation

Type

(float)

property end_time

[Read-Only] End Time: End time of the warping window

Type

(float)

property local_space

[Read-Only] In Local Space: Whether this modifier runs before the extracted root motion is converted to world space or after

Type

(bool)

property previous_position

[Read-Only] Previous Position: Previous playback time of the animation

Type

(float)

property start_time

[Read-Only] Start Time: Start time of the warping window

Type

(float)

property start_transform

[Read-Only] Start Transform: Character owner transform at the time this modifier becomes active

Type

(Transform)

property weight

[Read-Only] Weight: Current blend weight of the animation

Type

(float)