unreal.RootMotionModifier¶
- class unreal.RootMotionModifier(outer=None, name='None')¶
Bases:
unreal.ObjectURootMotionModifier
C++ Source:
Plugin: MotionWarping
Module: MotionWarping
File: RootMotionModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
actual_start_time(float): [Read-Write] Actual Start Time: Actual playback time when the modifier becomes activeanimation(AnimSequenceBase): [Read-Write] Animation: Source of the root motion we are warpingcurrent_position(float): [Read-Write] Current Position: Current playback time of the animationend_time(float): [Read-Write] End Time: End time of the warping windowlocal_space(bool): [Read-Write] In Local Space: Whether this modifier runs before the extracted root motion is converted to world space or afterprevious_position(float): [Read-Write] Previous Position: Previous playback time of the animationstart_time(float): [Read-Write] Start Time: Start time of the warping windowstart_transform(Transform): [Read-Write] Start Transform: Character owner transform at the time this modifier becomes activeweight(float): [Read-Write] Weight: Current blend weight of the animation
- property actual_start_time¶
[Read-Only] Actual Start Time: Actual playback time when the modifier becomes active
- Type
(float)
- property animation¶
[Read-Only] Animation: Source of the root motion we are warping
- Type
- property current_position¶
[Read-Only] Current Position: Current playback time of the animation
- Type
(float)
- property local_space¶
[Read-Only] In Local Space: Whether this modifier runs before the extracted root motion is converted to world space or after
- Type
(bool)
- property previous_position¶
[Read-Only] Previous Position: Previous playback time of the animation
- Type
(float)
- property start_transform¶
[Read-Only] Start Transform: Character owner transform at the time this modifier becomes active
- Type