unreal.RootMotionModifier¶
- class unreal.RootMotionModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectURootMotionModifier
C++ Source:
Plugin: MotionWarping
Module: MotionWarping
File: RootMotionModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
actual_start_time(float): [Read-Write] Actual playback time when the modifier becomes activeanimation(AnimSequenceBase): [Read-Write] Source of the root motion we are warpingcurrent_position(float): [Read-Write] Current playback time of the animationend_time(float): [Read-Write] End time of the warping windowprevious_position(float): [Read-Write] Previous playback time of the animationstart_time(float): [Read-Write] Start time of the warping windowstart_transform(Transform): [Read-Write] Character owner transform at the time this modifier becomes activeweight(float): [Read-Write] Current blend weight of the animation
- property actual_start_time: float¶
[Read-Only] Actual playback time when the modifier becomes active
- Type:
(float)
- property animation: AnimSequenceBase¶
[Read-Only] Source of the root motion we are warping
- Type:
- property previous_position: float¶
[Read-Only] Previous playback time of the animation
- Type:
(float)