unreal.RigidBodyKinematicTarget¶
- class unreal.RigidBodyKinematicTarget(target_position: Vector = Ellipsis, target_orientation: Rotator = Ellipsis)¶
Bases:
StructBaseA single kinematic target, which will be applied in the KinematicTargetSpace set in the relevant body modifier.
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: RigidBodyControlData.h
Editor Properties: (see get_editor_property/set_editor_property)
target_orientation(Rotator): [Read-Write] The target orientation of the bodytarget_position(Vector): [Read-Write] The target position of the body