unreal.RigidBodyForcesAndTorques¶
- class unreal.RigidBodyForcesAndTorques(forces_and_torques: None = {})¶
Bases:
StructBaseA set of forces and torques
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: RigidBodyControlData.h
Editor Properties: (see get_editor_property/set_editor_property)
forces_and_torques(Map[Name, PhysicsControlForceAndTorqueData]): [Read-Write] Forces (etc) to apply to the named body modifier