unreal.RigidBodyForcesAndTorques

class unreal.RigidBodyForcesAndTorques(forces_and_torques: None = {})

Bases: StructBase

A set of forces and torques

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: RigidBodyControlData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • forces_and_torques (Map[Name, PhysicsControlForceAndTorqueData]): [Read-Write] Forces (etc) to apply to the named body modifier

property forces_and_torques: None

[Read-Write] Forces (etc) to apply to the named body modifier

Type:

(Map[Name, PhysicsControlForceAndTorqueData])