unreal.PhysicsControlForceAndTorqueData

class unreal.PhysicsControlForceAndTorqueData(location_space: PhysicsControlSpace = Ellipsis, force_and_torque_space: PhysicsControlSpace = Ellipsis, type: PhysicsControlForceType = Ellipsis, linear: Vector = Ellipsis, angular: Vector = Ellipsis, location: Vector = Ellipsis)

Bases: StructBase

Physics Control Force and Torque Data

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: PhysicsControlData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular (Vector): [Read-Write] The angular torque/acceleration/impulse/velocity change

  • force_and_torque_space (PhysicsControlSpace): [Read-Write]

  • linear (Vector): [Read-Write] The linear force/acceleration/impulse/velocity change

  • location (Vector): [Read-Write] The position at which the linear force will be applied

  • location_space (PhysicsControlSpace): [Read-Write]

  • type (PhysicsControlForceType): [Read-Write]

property angular: Vector

[Read-Write] The angular torque/acceleration/impulse/velocity change

Type:

(Vector)

property force_and_torque_space: PhysicsControlSpace

[Read-Write]

Type:

(PhysicsControlSpace)

property linear: Vector

[Read-Write] The linear force/acceleration/impulse/velocity change

Type:

(Vector)

property location: Vector

[Read-Write] The position at which the linear force will be applied

Type:

(Vector)

property location_space: PhysicsControlSpace

[Read-Write]

Type:

(PhysicsControlSpace)

property type: PhysicsControlForceType

[Read-Write]

Type:

(PhysicsControlForceType)