unreal.RigVMVariableNode
¶
- class unreal.RigVMVariableNode(outer=None, name='None')¶
Bases:
unreal.RigVMNode
The Variable Node represents a mutable value / local state within the the Function / Graph. Variable Node’s can be a getter or a setter. Getters are pure nodes with just an output value pin, while setters are mutable nodes with an execute and input value pin.
C++ Source:
Module: RigVMDeveloper
File: RigVMVariableNode.h
- get_cpp_type_object() → Object¶
Returns the C++ data type struct of the variable (or nullptr)
- Returns
- Return type
- get_default_value() → str¶
Returns the default value of the variable as a string
- Returns
- Return type
- get_variable_description() → RigVMGraphVariableDescription¶
Returns this variable node’s variable description
- Returns
- Return type