unreal.RigVMTrait_OptimusDeformerSettings

class unreal.RigVMTrait_OptimusDeformerSettings(execution_phase: OptimusDeformerExecutionPhase = Ellipsis, execution_group: int = 0, deform_child_components: bool = False, exclude_child_components_with_tag: Name = 'None')

Bases: RigVMTrait

Rig VMTrait Optimus Deformer Settings

C++ Source:

  • Plugin: DeformerGraph

  • Module: OptimusCore

  • File: RigUnit_Optimus.h

Editor Properties: (see get_editor_property/set_editor_property)

  • deform_child_components (bool): [Read-Write] Whether to apply the deformer to all child components as well

  • exclude_child_components_with_tag (Name): [Read-Write] Deformer won’t be applied to child components that have the specified component tag

  • execution_group (int32): [Read-Write] Deformers are first sorted by execution group index, then by the order in which they are added

  • execution_phase (OptimusDeformerExecutionPhase): [Read-Write]

property deform_child_components: bool

[Read-Write] Whether to apply the deformer to all child components as well

Type:

(bool)

property exclude_child_components_with_tag: Name

[Read-Write] Deformer won’t be applied to child components that have the specified component tag

Type:

(Name)

property execution_group: int

[Read-Write] Deformers are first sorted by execution group index, then by the order in which they are added

Type:

(int32)

property execution_phase: OptimusDeformerExecutionPhase

[Read-Write]

Type:

(OptimusDeformerExecutionPhase)