unreal.RigVMTrait_OptimusDeformerSettings¶
- class unreal.RigVMTrait_OptimusDeformerSettings(execution_phase: OptimusDeformerExecutionPhase = Ellipsis, execution_group: int = 0, deform_child_components: bool = False, exclude_child_components_with_tag: Name = 'None')¶
Bases:
RigVMTraitRig VMTrait Optimus Deformer Settings
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: RigUnit_Optimus.h
Editor Properties: (see get_editor_property/set_editor_property)
deform_child_components(bool): [Read-Write] Whether to apply the deformer to all child components as wellexclude_child_components_with_tag(Name): [Read-Write] Deformer won’t be applied to child components that have the specified component tagexecution_group(int32): [Read-Write] Deformers are first sorted by execution group index, then by the order in which they are addedexecution_phase(OptimusDeformerExecutionPhase): [Read-Write]
- property deform_child_components: bool¶
[Read-Write] Whether to apply the deformer to all child components as well
- Type:
(bool)
- property exclude_child_components_with_tag: Name¶
[Read-Write] Deformer won’t be applied to child components that have the specified component tag
- Type:
(Name)
- property execution_group: int¶
[Read-Write] Deformers are first sorted by execution group index, then by the order in which they are added
- Type:
(int32)
- property execution_phase: OptimusDeformerExecutionPhase¶
[Read-Write]
- Type: