unreal.RigVMTag¶
- class unreal.RigVMTag(name: Name = 'None', label: str = '', tool_tip: Text = '', color: LinearColor = Ellipsis, show_in_user_interface: bool = False, marks_subject_as_invalid: bool = False)¶
Bases:
StructBaseUser applied tag
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMVariant.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write]label(str): [Read-Write]marks_subject_as_invalid(bool): [Read-Write] Enabling this will mark the subject (asset, function etc) as (soft) deprecated. The content referring to variants with this tag will continue to work, but the user interface will suggest the user to upgrade to a later variant.name(Name): [Read-Write]show_in_user_interface(bool): [Read-Write] Enabling this will show tags in the user interface within the variant widgets and other places. Disabling this will interpret this tag as automation / scripting only.tool_tip(Text): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type:
- property marks_subject_as_invalid: bool¶
[Read-Write] Enabling this will mark the subject (asset, function etc) as (soft) deprecated. The content referring to variants with this tag will continue to work, but the user interface will suggest the user to upgrade to a later variant.
- Type:
(bool)